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Industrial Practice Character

In honours year group work I was the main artist for character design and development. We never did give him a definitive name, so I've just been calling him Dino. i regret not recording any clips of it in progress but thankfully I did keep the iterations as Maya scenes.

final Model

Rig movement Demo

Model and wireframe iterations

Pelt Design Iterations (UnUsed)

Pelt Design Iterations (UnUsed)

Final Design Sketches

Final Design Sketches